Build: Shaping the future of education
**About Build**
Build is an EdTech company located in California that trains over 400 teachers and supports thousands of students across 53 cities in the United States. At its core, Build is an educational program aimed at teaching middle and high school students how to become entrepreneurs. This includes skills such as generating business ideas, developing concepts, pitching them, making informed decisions, and more. Engaging teenagers in educational activities is a considerable challenge in the digital age, which led Build to develop a web-based visual novel-style game that incorporates interactive mini-games. The intention is for students aged 12 to 17 to play this game in a classroom setting, which would facilitate their understanding of new concepts. Additionally, Build sought to integrate a Learning Management System (LMS) for managing the game, enabling oversight of student progress, outcomes, and instructor management.
**Our Solution**
Code Power eagerly embraced this project, understanding the urgency involved. Initially, our team of UX/UI designers, developers, and QA engineers meticulously outlined the project’s scope and specifications. Subsequently, our engineers began developing the game, using detailed feedback from student playtesting to refine the platform further. This approach allowed us to design a game with a flexible framework, establish its architecture, and create an engaging graphical interface.
**Why Code Power**
Our extensive experience in the gaming sector was a crucial factor in Build’s decision to partner with us for development. They recognized our ability to conceptualize, design, architect, and develop the ideal solution tailored to their requirements. Furthermore, we possessed the talent and processes necessary to meet their deadlines without exceeding their budget. The results exceeded expectations, leading Build to extend their collaboration with Code Power to embark on a new project aimed at assisting students in a more structured and less gamified manner.