Robotics training in VR
A project funded by the EU in Sisak was designed to develop the infrastructure for the Regional Competence Center at the Sisak Technical School, focusing on electrical engineering and computing. This initiative included the creation of a new vocational high school curriculum specializing in Robotics and Computer Game Development. Students engaged in practical learning using actual robotics equipment and participated in immersive VR lessons that illustrated complex robotics systems, covering areas like hazards, emergency scenarios, and maintenance.
The project resulted in the creation of 60 distinct VR experiences for the Robotics curriculum, distributed across four academic years and aligned with 15 textbooks. Working alongside authors, the school board, and our client Algebra, we pinpointed four intricate lessons from each textbook to be presented in VR. Each lesson features a theoretical section with voiceover narration, custom models, and animations, followed by an interactive quiz to assess student understanding. The VR lessons are set in a specially designed 3D environment that mirrors the practical training area (a hangar).
Impressive elements include intricate 3D models of industrial robots such as the Fanuc ARC Mate 120iD/35, Fanuc ARC Mate 50iD, RB-Kairos+, RB-1-Base, HSTec Cell, and a cylindrical robot arm, all optimized for Unity’s real-time engine with polygon counts ranging from 5,000 to 15,000. Additionally, we created unique 3D models and animations for theoretical lessons, which included various mechanisms, cross-sections, diagrams, drones, and sensors.
As a result, we successfully generated 60 VR experiences for the educational program, providing the school and its educators with an immersive tool for effective knowledge transfer. Our realistic modeling and modern curved user interface (UI) ensure the content remains engaging over time. Furthermore, our well-designed codebase, loading system, and hardware optimization enhance the equipment’s longevity and usability.
Project Highlights: We developed a custom curved UI panel that adapts to the user’s position and retracts to the side when displaying models and animations.